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Reflex Category page. Edit Edit source History Talk (0) Same as Reflexes. All items (77) # ... Soccer Spirits Wiki is a FANDOM Games Community. View Mobile Site
[Guide] Counterattack Resistance and Reflex Mechanics™ Soccer Spirits (Updated 7th October 2016) This guide is mainly to teach you how to determine & calculate the probability of counterattack. I will also explain the basic concepts of reflex & counter attack resistance. All the data found in this guide are mined from the game data.
Stats like reflex just don’t make that much of an impact. Using an ace that provides max HP and CR is also not a good idea if you have a CDR goalkeeper and an offensive team. Some units might have a nice ace but everything else about them could be subpar. There is a very nice list of dual aces in the Soccer Spirits Wiki.
Previously: Increases your reflex by 10% of the ally team's reflex and decreases the incoming damage by 20% with an attack or when being attacked. (Recovers 50 spirit) Changed to: Increases your reflex by 10% of the ally team's reflex and decreases the incoming damage by 30% with an attack or when being attacked.
With the change in perspective of adding attackers to the backline and building CAR and utilizing reflex mids more, the two offer a very useful kit (reflex -% and reflex +%) in combination with action bar control. 3). The last reason we're seeing the problem of Metatron and Beth being the "meta" is the feasibility of obtaining the two.
Relex is the chance of getting the ball when stealing without depleting all of the opponent's HP. If you only want your totem Kiki to steal the ball back after you shoot then yeah you'd want that reflex up up and up. Steal and reflex aren't directly comparable.
AquaJedi 1 point · 5 years ago. Your chance of a successful counterattack is the difference between your reflexes and your opponents divided by 10. ie if the difference is 450, then you have a 45% chance of stealing the ball. This chance is capped at 60%. Counterattack resistance is only in play when you have the ball.
Increases the attack power by 5 / 10 / 15 / 20 / 25%, reflex by 5 / 10 / 15 / 20 / 25%, and penetration by 3 / 6 / 9 / 12 / 15% within the position with a pass for 8 min. Space Distortion II Decreases the inflicted damage by 5 / 10 / 15 / 20 / 25% and increases reflexes by 5 / 10 / 15 / 20 / 25%